

Please see the sections below for more information about the URLs to use for branches and modules. The most common module to get is the bzflag module, as it is the actual game.

This is much more efficient and suitable for most users. The best way, is to only get the subdir for the module you are interested in. Most users will only need the code for one specific version. Beware! This is a very large amount of data (make sure you have at least 2.7 GB of disk space available) and will take a while and will be rather useless, as it is the code for every version of bzflag. This will get all modules, branches, tags, and subdirs. If you wish to get all of our source code in one step, you can get the entire repository with the command. Svn co svn://.net/p/bzflag/code/branches/release_maint/v2_0/bzflag If you want the SVN code for the 2.0.x compatible version use the URL This will get you the current bzflag source code for the development version. Svn co svn://.net/p/bzflag/code/trunk/bzflag The simplest way to get the bzflag source code is to use the URL for the current ( or TRUNK ) bzflag module. Getting code from SVN Access Command line SVN is also available to Windows users via Cygwin with SVN and other common Devel tools selected during installation. Windows users must download the Windows native SVN command line utility or a third party SVN client, such as the Tortoise Graphical SVN Client (highly recommended). Most unix/linux type operating systems have the command line SVN client as an installable option. To access the source code via SVN, you will need a SVN client. 5 Reverting local code to the server's version.4 Updating code from SVN to the current version.
